Website powered by

Project Baxter: City Sketches

Hello! For roughly 3 years I got to work on the now cancelled Project: Baxter, a stylized fantasy co-op game set in the world of “Dungeons and Dragons”. This was my first real job in the industry, and even though the game was cancelled, I couldn’t ask for a better start in the industry. As a concept artist I was primarily responsible for the environment & prop concepts.I want to take the time to give a huge thank you to Kyle baerlocher (Art director), Vladimir Krisetskiy (Senior Concept Artist) and Christoffer Jensen (Senior UI Artist) for all the guidance, feedback and good memories. Also a shoutout to Daniel Perez (Studio Art Director) for taking me in and mentoring me during my internship period at Starbreeze.

https://www.artstation.com/kylebaerlocher
https://www.artstation.com/bopchara
https://www.artstation.com/chris_jensen
https://www.artstation.com/danielperezdir

Pre-production concept of architecture.

Pre-production concept of architecture.

Pre-production sketches of architecture.

Pre-production sketches of architecture.

Pre-production sketches of architecture.

Pre-production sketches of architecture.

Sketches of architecture.

Sketches of architecture.

Map layout & movement sketches.

Map layout & movement sketches.

Facade & Entrance sketches.

Facade & Entrance sketches.

Architecture sketches with window callouts.

Architecture sketches with window callouts.

Early level overpaint

Early level overpaint

Pillars & stone callouts.

Pillars & stone callouts.

Early road callouts.

Early road callouts.

Window sketches.

Window sketches.

Awnings & balconies.

Awnings & balconies.

Door sketches.

Door sketches.